In Heroes of the Storm's case, forgoing the "hero brawler" ground would mean directly positioning the game against League of Legends and DOTA 2. Players I came across in the Heroes technical alpha favoured the "MOBA" term, one Valve prefers when discussing DOTA 2, and the journalists more familiar with the game used the same parlance in explaining the mechanics to the uninitiated during a preview event at Sydney's Pyrmont.īlizzard's creative language makes sense it's reminiscent of similar linguistic squabbles in federal politics over taxes and budget decisions, where prolonging a weak argument is preferable to the constant rearguard effort that follows from conceding to the opposition's terminology. Blizzard ardently call the game a "hero brawler", a definition that seems just as applicable to Streets of Rage or Dragon's Crown. Who ultimately determines what a game is? It seems like an innocent, almost irrelevant query, except in the case of Heroes of the Storm.
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